Cinematic Sciences (CS) is a Dept. of Education Innovation Research Award Winner!


CS allows students to use experimental play with programmable 3D objects to learn programming, physics and problem solving. Unlike tutorial based learning where the user is passive, CS users learn by changing the source code of example projects and finding out what happens.

Use CS to gain a Significant Edge over other students.

Students who used Cinematic Sciences outperformed their peers on a test items taken from international science tests (NAEP, TIMMS, and PISA) after only 2 weeks. They also had increased engagement and interest in science. CS was developed by a Stanford GSE graduate to allow students to design their own science experiments, simulations, games, and now increasingly important portfolio projects. The author is also a former Gifted and Talented Education Director who saw a need for an open ended system to encourage experimental play, because to develop genius you have to let students play with ideas. True understanding in science and other fields comes from a deep hands-on engagement with the subject.
The only source of knowledge is experience.
Play is the highest form of research.

--Albert Einstein
What I cannot create, I cannot understand.
The art of discovery is play, and the essence of play is surprise.

--Richard Feynman
The most exciting phrase to hear in science, the one that heralds new discoveries, is not 'Eureka!' but 'That's funny...'

--Isaac Asimov

What's in your Portfolio?

Colleges are increasingly using for portfolios to differentiate students rather than standardized test scores and grades. What's in your student's portfolio right now? Cinematic Sciences allows you to easily make amazing portfolio projects with programmable 3D objects. Each programmable 3D object also has programmable physics (velocity, mass, acceleration,angular velocity friction, elasticity etc...) You can mix and match the progammable 3D objects together and build your own "What if" experiments or physics based games in minutes. A third grader who wants to learn Newton's laws can setup an inertia experiment. A middle school student can engineer a machine with joints and motors. A high school student can program a gravity simulation with thousands of stars. There is extensive documentation to do very advanced portfolio projects in math, science, engineering, and art. And there's no better way to "wow" a college admissions officer than an interactive portfolio project that they can try online.

Try this Live Cinematic Sciences Demo!



Get The Drone Down!

To help you learn while programming, we've also integrated the best programming coach in the world -- ChatGPT is integrated into Cinematic Sciences. Just highlight some code and ChatGPT will explain it to you, and it won't get tired of your questions.

What if I don't know what to build?

That's why we added a Portfolio Project Brainstormer. It will help you choose a project. You choose the experiment type, subject, variables and it will brainstorm projects for you. This useful tool was developed for Gifted Students to choose portfolio projects and can help you generate ideas in your subject of interest.

Cinematic Sciences has recently been rebuilt with the Unity game engine giving it vast new capabilities for cinematic exploration of science concepts. Students can use Cinematic Sciences to build portfolio projects that demonstrate understanding of coding, physics, engineering, and game design. Note: The Unity version of CS is new in 2023 and we're still getting the bugs out and catching up on porting all the old CS content. We have updates every month.

Learning to build a driveable jeep in Unity to study momentum would take weeks and requires learning C#. Loading a driveable jeep with a penguin in it to study momentum takes less than a minute in CS.
It's like being in a dream. You can do whatever you want!
--High School Cinematic Sciences User

What will you build?

Start gaining an edge over your peers by getting a Cinematic Sciences subscription. Subscriptions are $7.99 a month and include monthly updates of new programmable 3D Objects with examples. Each month our subscribers get new objects, new programming features, and new example projects to hack and edit to build their understanding in science and programming.